Part of a series that has historically been for PlayStation portable devices, God Eater 3 is the first entry created with home consoles and PC as its primary platforms. God Eater 3's narrative, much like its predecessors, leans heavily into this conceit and tells an enjoyable (if light) tale as icing on its frenzied action-RPG cake. Monster Hunter, Attack on Titan, Godzilla-there's something inherently compelling about the trope where desperate survivors pit themselves against incredible odds and incredibly large monsters at the end of the world. The starting stat spread the game recommends is a solid choice for the Bard.Ĭonsider dropping Intelligence a few points and putting those into Strength if you opt for College of Swords, though.Gigantic inhuman entities threatening mankind are something that we're all familiar with in the year 2019. The most important thing to keep in mind about your chosen background is that it influences how and when your character gains inspiration. However, I picked Noble, a background with two proficiencies that fit my roleplaying idea and have nothing to do with my build, and I’m not suffering for it. Guild Artisan, for Insight and Persuasion.Charlatan, for Sleight of Hand and Deception.The background you choose isn’t terribly important for your actual build, since it just adds two extra proficiencies. Your starting instrument has no effect on your Bard's skills, so pick whichever you like. You could opt for something like a Drow or Tiefling to get a broader set of weapon proficiencies, but that extra Cantrip slot is the most important thing you can do for your Bard. I recommend a High Elf for your Bard for a few reasons. The Bard doesn’t have many moving parts to deal with, though your initial weapon proficiencies limit the selection of races to choose from. They also gain proficiency in medium armor, scimitars, Deception, and Performance, so it’s a “best of both worlds” class. College of SwordsĬollege of Swords Bards lean more into complex melee attacks, with skills that can raise your armor level or push enemies away. You still get your spell slots and even an extra attack, but you don’t gain any other ability proficiencies that aren’t combat related. Valor Bards are little singing soldiers, performers who gain proficiency in heavier armor and deadlier weapons. If you want to turn your Bard into a support unit who helps allies and debilitates foes, this is the branch for you. College of LoreĬollege of Lore Bards specialize in Arcana, Intimidation, and Sleight of Hand, gaining more spell slots as they level up along with access to the Magical Secrets spell branch at level six. The Bard can specialize in three subclasses, each of which builds on one of their unique aspects. Starting Instrument: Your choice of drum, lute, lyre, flute, violinĬantrips are spells that don't consume spell slots, so having more of them is always a good thing.The Bard’s middle-of-the-road approach extends to their proficiencies with weapons and armor as well. The die increases to an eight-sided die at level 5 and a 10-sided die at level 10. If you’re using it in exploration, don’t forget to control the character under Bardic Inspiration so you actually get that benefit on a skill check throw. You can use it in combat for a chance to power up a character’s next move or in exploration for some bonus points on that character’s next throw-but you can’t use it on yourself. Hit Points at 5 + Constitution modifierīardic Inspiration lets you target one ally and grant them an extra six-sided die roll for their next attack, ability, or saving throw.Hit Points at level 1: 8 + Constitution modifier.The Bard is comparatively straightforward, unlike the Monk, with their feature sheet consisting of two constitution overviews and their most important feature: Bardic Inspiration. In addition to all that, the Jack-of-All-Trades trait adding a bonus point for every skill check roll.ĭepending on which subclass you choose, you can even specialize your Bard as a melee fighter who holds their own in combat. Bards specialize in Charisma, which is the foundation for a good many social skill checks, including persuasion and intimidation. Their traits make them well-suited to combat and adventuring. The Bard lives up to their Jack-of-All-Trades trait, with a range of proficiencies across the board and the option to use spells, support skills, debuffs, and melee attacks.
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